viernes, 26 de septiembre de 2008

My opinion

i think that all the world have an advance of technology and that´s good

Google

Google began in January 1996, as a research project by Larry Page, who was soon joined by Sergey Brin, two Ph.D. students at Stanford University in California. They hypothesized that a search engine that analyzed the relationships between websites would produce better ranking of results than existing techniques, which ranked results according to the number of times the search term appeared on a page. Their search engine was originally nicknamed "BackRub" because the system checked backlinks to estimate the importance of a site.A small search engine called Rankdex was already exploring a similar strategy.
Convinced that the pages with the most links to them from other highly relevant web pages must be the most relevant pages associated with the search, Page and Brin tested their thesis as part of their studies, and laid the foundation for their search engine. Originally, the search engine used the
Stanford University website with the domain google.stanford.edu. The domain google.com was registered on 15 September 1997, and the company was incorporated as Google Inc. on 7 September 1998 at a friend's garage in Menlo Park, California. The total initial investment raised for the new company amounted to almost US$1.1 million, including a US$100,000 check by Andy Bechtolsheim, one of the founders of Sun Microsystems.

In March 1999, the company moved into offices in Palo Alto, home to several other noted Silicon Valley technology startups.After quickly outgrowing two other sites, the company leased a complex of buildings in Mountain View at 1600 Amphitheatre Parkway from Silicon Graphics (SGI) in 2003.The company has remained at this location ever since, and the complex has since come to be known as the Googleplex (a play on the word googolplex). In 2006, Google bought the property from SGI for US$319 million.
The Google search engine attracted a loyal following among the growing number of Internet users, who liked its simple design and usability. In 2000, Google began selling
advertisements associated with search keywords.The ads were text-based to maintain an uncluttered page design and to maximize page loading speed. Keywords were sold based on a combination of price bid and clickthroughs, with bidding starting at US$.05 per click. This model of selling keyword advertising was pioneered by Goto.com (later renamed Overture Services, before being acquired by Yahoo! and rebranded as Yahoo! Search Marketing)which was an Idealab spin off (created by Bill Gross) and was the first company to successfully provide a pay-for-placement search service Overture Services later even sued Google for stealing their "idea" for their AdWords service but this case was settled out-of-court, with Google giving them some shares. Thus, while many of its dot-com rivals failed in the new Internet marketplace, Google quietly rose in stature while generating revenue.
The name "Google" originated from a common misspelling of the word "
googol", which refers to 10100, the number represented by a 1 followed by one hundred zeros. Having found its way increasingly into everyday language, the verb "google", was added to the Merriam Webster Collegiate Dictionary and the Oxford English Dictionary in 2006, meaning "to use the Google search engine to obtain information on the Internet."A patent describing part of the Google ranking mechanism was granted on 4 September 2001.The patent was officially assigned to Stanford University and lists Lawrence Page as the inventor.

Tchnology in computers

The computer technology didn't exist in the 1960s to make the Apollo guidance computer.

This goes along with the general discussion about the state of technology available to NASA in the 1960s. But since computer capability has compounded many fold since Apollo, it is sometimes treated separately.
As with the general level of technology, conspiracists often try to compare the availability and sophistication of consumer computing equipment with that available to NASA. Computer companies of the 1950s and 1960s had to produce general purpose computers at a cost that would attract business and scientific customers. NASA had to solve only one problem -- guidance -- and could easily afford to have a custom system designed and built for them using cutting edge components and techniques.
We could today, if we wanted, produce very fuel-efficient automobiles that would go for hundreds of thousands of miles without any regular service or mechanical breakdown. Unfortunately that car would cost well over a million dollars a unit, and would therefore be out of reach of most consumers. And so automobile companies produce vehicles more tailored to the economy of their intended customer. As a result the level of technology lags behind what would be achievable if money were no object.
The question to ask is not what kinds of computers were available in IBM's color brochures, but what kind of computer was available to NASA with its essentially bottomless pockets.

The Apollo guidance computer had the computer power equivalent only to today's kitchen appliances, far less than what would be required to go to the moon.


It always amuses us to hear this from people who sit at multi-gigahertz computers and can't imagine that anything less was ever remotely usable for anything. This is a good example of a mental technology trap. People believe that because we use a particular technology to solve a particular problem today, that problem wasn't solvable before the technology was available.
As a matter of fact, John Glenn flew his spacecraft to earth orbit without any onboard computer whatsoever. Yet the trajectory was precisely controlled, and his capsule could have operated completely automatically if necessary. (In fact, the original design called for it to be completely automated, but the astronauts demanded the ability to pilot the capsule.)
So far no conspiracist has yet been able to accurately enumerate what computational tasks were required for going to the moon. It's one thing to say that a computer in the 1960s would be no match for a computer today. But it's another thing entirely to say that the computer built in the 1960s wasn't up to the task for which it had been designed. The conspiracists claim the latter, but provide evidence only for the former. To make the case that the guidance computer was not adequate to its task, one must first describe the task. Then one must show the specific deficiency of the computer with respect to that task.

Just to run a moon landing simulation requires dozens of megabytes. It would require more to accomplish the actual task.

This is the typical computer-illiterate attempt to compare the guidance computer to its task. Not being able to speak intelligently about the problem of guidance in space travel, the conspiracists select a problem they believe is similar (a lunar lander arcade game) whose requirements they believe they know.
There are of course a number of things wrong with this argument. First, moon landing simulations do not inherently require lots of computer resources. They do on today's personal computers, but only in the sense that any task on today's personal computers requires lots of resources. That's because those computers have heavyweight, general-purpose operating systems and are expected to provide lots of bells and whistles.


Some of the first programs on the small minicomputers of the 1960s and 1970s were rudimentary one-axis lunar lander games, including one for the DEC PDP-8 (Fig. 7), a computer with similar capabilities as the Apollo guidance computer. Of course they lacked the fancy three-dimensional graphics and realistic sound effects (Fig. 1), but they captured the essence of the physical behavior. See below for a description of the difference between a special-purpose computer and a general-purpose computer.
The notion that the real thing would be more involved than a simulation is intuitively wrong. The simulation not only has to embody the behavior of the simulated object, but it also has to programmatically create the environment -- the external effects like gravity. The Apollo guidance computer didn't have to create the lunar environment as part of the program; it was in the lunar environment.
In a flashy lander simulation, throwing a switch means performing a mouse gesture over its icon on the screen. The lander simulation must contain program code to create the icon, animate it, interpret the mouse motion, and translate that into a change in the operating state of the program. In the real guidance computer the guidance program does none of that; the pilot flips a switch and the corresponding computer "bit" is set or cleared in the computer's memory by the switch electronics

viernes, 19 de septiembre de 2008

Class Activity 5

Image
http://www.cem.edu.mx/

Computers: Ignacio Orozco.
Math: Eduardo Adonay Sojo.
Chemistry: Jose Gutierrez.
Historia Regional de Jal: Carlos Reynoso.
English: Claudia Betancourt.
Tutoria: Rosy.
Spanish: Silvia.
F.C.E: Silvia.
Talleres: Jorge Jacobo.
History: Adrian.
P.E: Jorge -jacobo.
French: Nancy Acosta Neave.

Class Activity 5

Image

Class Activity 5

viernes, 5 de septiembre de 2008

hu-jintao.jpg
hu jintao
china
Michelle_Bachelet.jpg
michelle bachelet
Chile
Horst_Koehler.jpeg
Horst Kohler
Germany
070315231509_George_W_Bush_LG.jpg
George W.Bush
USA
Cristina_fernandez_de_kirchner.JPG
Cristina Fernández
Argentina
gordon-brown.jpg
Gordon Brown
U.K

Thabo Mbeki
southafrica







































































































































































































































































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Thabo Mbeki

Southafrica